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I 310U: Introduction to User Experience Design

Undergraduate
User-Experience Design

This course introduces students to foundational knowledge, methods, and skills for designing human-centered user experience (UX) around interactive systems. Students will become familiar with user research, concept generation, design methods, and user evaluation. In addition, students will also learn how to collaborate in a team setting, communicate design rationales, and present compelling narratives about their work. The class will be structured with lectures, hands-on design activities such as design critiques, projects, and presentations.

Skills: UX Design, user Research, Usability Test
Topics: Human-centered design

I 320D: Topics in Human-Centered Data Science: Data Visualization

Undergraduate
Human-Centered Data Science, User-Experience Design

This course offers students in Information Science a comprehensive exploration into the theories, techniques, and tools of data visualization. It is designed to equip students with the skills to effectively communicate complex information visually, enabling data analysis and decision-making. Through a combination of lectures, hands-on projects, and case studies, students will learn how to design and implement effective and aesthetically appealing data visualizations for a variety of data types and audiences. Upon successful completion of this course, students will be able to: • Understand the principles and psychology of visual perception and how they influence data visualization. • Critically evaluate the effectiveness of different data visualization techniques for varying data types and user needs. • Master the use of leading data visualization tools and libraries such as D3.js, or Tableau. • Develop interactive dashboards and reports that effectively communicate findings to both technical and non-technical audiences. • Apply design principles to create visually appealing, accurate, and accessible data visualizations.

Skills: Information Dashboards, Decision-support Visualizations, Tableau
Topics: Principles Of Visual Perception, best Practices For Visualizing Different Data, effective Use Of Graphs And Tables

I 320U: Topics in User Experience Design

Undergraduate
User-Experience Design

No description provided.

I 320U: Topics in User Experience Design: Misinformation, Justice, and Design

Undergraduate
User-Experience Design

In this course, we will work to understand and address the challenges of misinformation, disinformation, and strategic manipulation in online environments. First, we will work to develop a deep understanding of the problem space. We will read and discuss existing research (both historical and contemporary) on how and why misinformation and disinformation spread. Next, we will explore the process, both personal and interpersonal, by which these issues can be approached and addressed in our own lives. This will involve reflecting on our own presuppositions, beliefs, and biases about information; and doing a project in which we apply the principles of Human-Centered Design to investigate different design directions for addressing misleading information. Students will gain important contextual knowledge and hands-on design experience that they can take into future professional domains (from education to policy to technology), where they can contribute to building more trustworthy information systems.

Skills: Prototyping, Qualitative User Research, Media Literacy
Topics: Describe the “problem” Of Online Misinformation & Disinformation From Different Perspectives, Design Interventions That Address Mis- And Disinformation, Reflect On Your Own Information Diet & Identify Ways To Make Information Spaces Healthier Through Their Own Participation

I 320U: Topics in User Experience Design: Graphic Design

Undergraduate
User-Experience Design

Develop fundamental graphic design theory and skills to prepare students for careers in Informatics and related fields.

I 320U: Topics in User Experience Design: User Research

Undergraduate
User-Experience Design

This course addresses concepts and methods of user experience (UX) research, from identifying users’ problems and needs to evaluating concepts and designs for viability, usability, and satisfaction. It also covers aspects of managing the research process, including recruiting participants, setting up and conducting studies, analyzing qualitative and quantitative data, and disseminating insights. Students will work both individually and as part of a team to complete research exercises and projects. The course includes hands-on practice with several common UX research methods such as observation, interview, survey, focus groups, and expert review. We will also touch on applied topics such as research in enterprises, consulting, and startup organizations, lean/agile techniques, mobile research approaches, and strategies for persuasively communicating findings and product implications.

I 320U: Topics in User Experience Design: Information and Interaction Design

Undergraduate
User-Experience Design

This course focuses on the unique design practice of (1) representing and organizing information to facilitate perception and understanding (information architecture) and (2) specifying the appropriate mechanisms for accessing and manipulating task and play information (interaction design). This course also explores design patterns appropriate for the HCI professional.

I 320U: Topics in User Experience Design: Virtual Environments and Immersive Technology

Undergraduate
User-Experience Design

Examine social and psychological experiences of virtual environments and immersive technologies, such as in virtual reality and augmented reality. Through the course students will learn about the immersive technology and the research behind people’s experiences of virtual environments.

I 320U: Topics in User Experience Design: Digital Accessibility

Undergraduate
User-Experience Design

Digital Accessibility has become a critical topic for product leaders, developers, UX designers, and usability researchers. This course will explore the legal, ethical, and practical aspects of Accessibility as it relates to creating inclusive products and experiences for persons with disabilities. While Accessibility applies to both the physical and digital world, a large portion of the course will be focused on digital experiences, and those that combine technology with devices and tools.

I 320U: Topics in User Experience Design: Understanding Human-Centered AI

Undergraduate
User-Experience Design

This course introduces human aspects of AI systems for UX design students. It will provide an overview of AI's psychological and societal implications and the opportunities to design AI-integrated products by applying human-centered design principles.

Skills: Ai-integrated Product Concept Design, AI-integrated Product Prototyping Using Figma And Chatbot Design Tools
Topics: Human-centered AI Design Principles

I 320U: Topics in User Experience Design: 3-D Prototyping

Undergraduate
User-Experience Design

Introduction to the methodologies and techniques required for designing an ideal user experience with physical objects. Students will use qualitative, quantitative, and anthropometric data to design and iterate projects.

I 320U: Topics in User Experience Design: Information and Interaction Design

Undergraduate
User-Experience Design

The first half of the course describes interaction design while the second half covers information design. Each student will keep a sketchbook and turn in sketches corresponding to exercises. No sketching experience is required. Each student will participate in a group project developing a prototype of an information artifact such as a website, app, or kiosk. The prototype is usually completed using Figma, which will be taught as part of the course. During the information design part of the course, students will be introduced to Tableau and have the opportunity to create a data visualization in Tableau.

Skills: Figma, Tableau
Topics: Information Design, Interaction Design

I 320U: Topics in User Experience Design: Online Communities

Undergraduate
User-Experience Design

Online communities are important to our cultural, social, and economic lives and especially to how we find and share information. Yet they also threaten our well-being and may undermine critical social institutions as well as the integrity of public discourse. This course is an interdisciplinary inquiry that seeks to understand online communities. It covers the history of online communities from their origins in the pre-Internet to the rise of social media platforms and contemporary challenges and also the social, psychological, and human-computer interaction research that both explains the practical barriers to building an online community and motivates technical and organizational designs that aim to overcome them.

INF 391F: Advanced Topics in Research Methods, Methodologies, and Design: Quantitative Research Methods

PhD Only
Research Methods

This course starts by discussing broad landscape of epistemological and theoretical perspectives and styles of reasoning and by situating in it quantitative research. It introduces you to the foundational concepts in quantitative research methods, such as causality, conceptualization, operationalization, measurement and sampling. It presents experimental design, survey design, and basic descriptive and inferential (frequentist) statistics, as well as a brief introduction to Bayesian inference and statistics.

Skills: Quantitative Research Methods, inferential (frequentist) Statistics, experimental Design
Topics: Doctoral Course, epistemological And Theoretical Perspectives And Styles Of Reasoning

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