Research Labs & Learning Facilities

Research conducted at the iSchool is highly interdisciplinary and investigates a diverse range of topics at the intersection of people, information, and technology.

There are a wide variety of research equipment and lab spaces available at the iSchool. Some labs are open regular hours and others require a reservation, but all are available for student use.

CDSL

Critical Data Studies (CDS) Lab

The Critical Data Studies (CDS) Lab explores the sociotechnical dimensions of data technologies in our lives – from scientific research and cultural heritage institutions, to social networking platforms and mobile applications. Led by Dr. Amelia Acker, the CDS Lab focuses on researching how data is collected, named, managed, applied and debated in different contexts.

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Two researchers exchange a floppy disk at the iSchool's Digital Archaeology Lab

Digital Archeology Lab

The Digital Archaeology Lab is a significant part of the School of Information’s research and education in digital archiving. The facility provides multiple computer platforms, including a complete forensic workstation, a variety of media drives, and current and legacy software for the purpose of recovering digital objects from noncurrent environments for transfer into a preservation environment. Students and faculty carry out research to develop extraction protocols and to test efficient and safe means of treating legacy media and formats.

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Professor Min Kyung Lee smiling at the face of white robot

Human-AI Interaction Lab

The Human-AI Interaction lab, led by Dr. Min Kyung Lee, aims to build just and empowering workplaces and cities by creating technology that supports and strengthens individual and collective human decision-making. We explore psychological understandings of AI and develop human-centered methods and systems for better AI-integrated workplaces, smart communities and cities, and online information.

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Dr. Dana Gurari, Assistant Professor

Image and Video Computing (IVC) Group

The Image and Video Computing (IVC) Group's aim is to create computing systems that enable and accelerate the analysis of visual information, as a critical precursor to discoveries and innovations that can benefit society at large. Led by Dr. Danna Gurari, their research involves computer vision, machine learning, crowdsourcing, human computation, human-computer interaction, accessibility, and (bio)medical image analysis.

Professor Matt Lease with students of the Information Retrieval Lab making the hookem horns hand sign

Information Retrieval Lab

The Information Retrieval and Crowdsourcing Lab was established to advance the state-of-the-art methodologies for search and human computation/crowdsourcing. The aim is to integrate crowdsourcing with automatic algorithms to improve search engine experiences, capabilities, and evaluation.

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A researcher observing a research subject in the iSchool's Information eXperience Lab

IX Lab

The Information eXperience Lab (IX Lab) is a research facility to advance the state-of-the-art in human-computer interaction (HCI), human-information processing, user experience (UX), usability, accessibility, and the interactions between humans and information sources. The lab is dedicated to the science of information studies, the empirically-based design of human-information interaction, and the education of students in the process of both.

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Conservation Lab Manuscript

Kilgarlin Information Preservation Lab

The Kilgarlin Information Preservation Lab contains a large variety of tools and equipment for examination, analysis, photo documentation, and conservation treatment of books and paper. Led by Sarah Norris, the Kilgarlin Lab includes a thorough sample collection of more than 10,000 photographs and many other materials available for student use.

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Dean Eric Meyer experiments with a graduate student's virtual reality capstone project

Virtual Reality Lab

The Virtual Reality Lab, under the direction of Dr. Jakki Bailey, is a space where researchers study people’s psychological and social experiences of technology and media. In particular, they specialize in looking at virtual reality and immersive experiences with special emphasis on how they relate to questions of child and human development.