Course Offerings
This course introduces students to foundational knowledge, methods, and skills for designing human-centered user experience (UX) around interactive systems. Students will become familiar with user research, concept generation, design methods, and user evaluation. In addition, students will also learn how to collaborate in a team setting, communicate design rationales, and present compelling narratives about their work. The class will be structured with lectures, hands-on design activities such as design critiques, projects, and presentations.
I 320U: Topics in User Experience Design
No description provided.
In this course, we will work to understand and address the challenges of misinformation, disinformation, and strategic manipulation in online environments. First, we will work to develop a deep understanding of the problem space. We will read and discuss existing research (both historical and contemporary) on how and why misinformation and disinformation spread. Next, we will explore the process, both personal and interpersonal, by which these issues can be approached and addressed in our own lives. This will involve reflecting on our own presuppositions, beliefs, and biases about information; and doing a project in which we apply the principles of Human-Centered Design to investigate different design directions for addressing misleading information. Students will gain important contextual knowledge and hands-on design experience that they can take into future professional domains (from education to policy to technology), where they can contribute to building more trustworthy information systems.
Develop fundamental graphic design theory and skills to prepare students for careers in Informatics and related fields.
This course addresses concepts and methods of user experience (UX) research, from identifying users’ problems and needs to evaluating concepts and designs for viability, usability, and satisfaction. It also covers aspects of managing the research process, including recruiting participants, setting up and conducting studies, analyzing qualitative and quantitative data, and disseminating insights. Students will work both individually and as part of a team to complete research exercises and projects. The course includes hands-on practice with several common UX research methods such as observation, interview, survey, focus groups, and expert review. We will also touch on applied topics such as research in enterprises, consulting, and startup organizations, lean/agile techniques, mobile research approaches, and strategies for persuasively communicating findings and product implications.
This course focuses on the unique design practice of (1) representing and organizing information to facilitate perception and understanding (information architecture) and (2) specifying the appropriate mechanisms for accessing and manipulating task and play information (interaction design). This course also explores design patterns appropriate for the HCI professional.
Examine social and psychological experiences of virtual environments and immersive technologies, such as in virtual reality and augmented reality. Through the course students will learn about the immersive technology and the research behind people’s experiences of virtual environments.
Digital Accessibility has become a critical topic for product leaders, developers, UX designers, and usability researchers. This course will explore the legal, ethical, and practical aspects of Accessibility as it relates to creating inclusive products and experiences for persons with disabilities. While Accessibility applies to both the physical and digital world, a large portion of the course will be focused on digital experiences, and those that combine technology with devices and tools.
This course introduces human aspects of AI systems for UX design students. It will provide an overview of AI's psychological and societal implications and the opportunities to design AI-integrated products by applying human-centered design principles.
Introduction to the methodologies and techniques required for designing an ideal user experience with physical objects. Students will use qualitative, quantitative, and anthropometric data to design and iterate projects.
The first half of the course describes interaction design while the second half covers information design. Each student will keep a sketchbook and turn in sketches corresponding to exercises. No sketching experience is required. Each student will participate in a group project developing a prototype of an information artifact such as a website, app, or kiosk. The prototype is usually completed using Figma, which will be taught as part of the course. During the information design part of the course, students will be introduced to Tableau and have the opportunity to create a data visualization in Tableau.
Online communities are important to our cultural, social, and economic lives and especially to how we find and share information. Yet they also threaten our well-being and may undermine critical social institutions as well as the integrity of public discourse. This course is an interdisciplinary inquiry that seeks to understand online communities. It covers the history of online communities from their origins in the pre-Internet to the rise of social media platforms and contemporary challenges and also the social, psychological, and human-computer interaction research that both explains the practical barriers to building an online community and motivates technical and organizational designs that aim to overcome them.
INF 382C: Understanding and Serving Users
What does it really mean to be user-centered? How do we practice user-centered design in a professional and methodical manner? What research findings can we rely on to help us improve user experiences? This is a readings/discussion course that examines in depth what we know about people (that is, what does scientific research actually tell us) and how can we apply this knowledge in the real-world of experience design. We examine human psychology, from physical ergonomics to cultural dispositions, stopping off on cognition and social analyses en route, so as to have a holistic, robust perspective on what it means to understand users. The readings are complemented with an examination of methods e.g., what is a cognitive walkthrough and how do you do it reliably? what are the limitations of heuristic evaluations? The goal is to give you a solid grounding in the practices of user-centered thinking, regardless of your area of application, and prepare you for professional level contributions in the user-experience world. There is no teamwork, all students deliver individual term papers and design critique diaries. There are also no pre-requisites -- technical or theoretical, the class is open to all.
Explore common data collection, management, and sharing practices in information technology and emerging technologies, such as search engines and AI systems. Students will read papers and engage in discussions about the pros and cons of established data practices and learn about the three main components of responsible data management: 1) consent and ownership, 2) privacy and anonymity, and 3) broader impact. Students will also practice how to collect data, make data-driven decisions, and design data-driven products through group projects as UX designers, researchers, and data scientists. The course will bring in interdisciplinary perspectives with guest speakers from archive science, engineering, and respponsible AI, to provide a holistic view of broader data ecosystems and infrastructures.
In this course, we will work to understand and address the challenges of misinformation, disinformation, and strategic manipulation in online environments. First, we will work to develop a deep understanding of the problem space. We will read and discuss existing research (both historical and contemporary) on how and why misinformation and disinformation spread. Next, we will explore the process, both personal and interpersonal, by which these issues can be approached and addressed in our own lives. This will involve reflecting on our own presuppositions, beliefs, and biases about information; and doing a project in which we apply the principles of Human-Centered Design to investigate different design directions for addressing misleading information. Students will gain important contextual knowledge and hands-on design experience that they can take into future professional domains (from education to policy to technology), where they can contribute to building more trustworthy information systems.
Accessible UX provides students working (or planning to work) in any area of UX, Digital Product Management, or Development with key skills and insights into the current accessibility landscape, in addition to specific guidelines and WCAG conformance specifications. The course is divided into foundational and tactical modules. The first half of the course provides a comprehensive overview of Accessibility and its importance. The second half of the course involves evaluating real-world applications and websites per the WCAG guidelines, producing Accessibility reports, planning studies (with persons with disabilities), and designing for accessibility. Course Goals 1. Become proficient in recognizing accessibility issues in key domains 2. Understand successful team and organizational behaviors in Accessibility 3. Learn how Accessible UX and Development is accomplished 4. Evaluate Web and App experiences using the WCAG framework from W3.org/WAI
The purpose of this course is to provide theoretical and practical foundations for information professionals who wish to design and evaluate search systems and services, taking user-centered approaches. This course explores search user interfaces, search behavior, search interaction, search user experience, search as learning, search for creativity, and research methods for understanding information behavior and evaluating search systems. Students will learn search behavior across various contexts, including academic and professional settings, everyday life, and digital learning environments. Students will gain insights into how people interact with, use, and evaluate information in a variety of application areas, such as web search engines, domain-specific search systems, digital libraries, social search platforms, and generative AI-based systems.
Learning key data wrangling maneuvers in abstract and implementations in SQL, Excel, R Tidyverse, and Python Pandas. Maneuvers in data transformations include Nest, Pivot, Mutate (inc. separate/unite), Group/Summarize and Rectangling. Projects include working with "wild caught" data datasets (usually CSV or JSON) and computational notebook environments (e.g., iPython, Jupyter, Rmarkdown, Quarto). Fall 2024 has changes from previous syllabus now that we have Database Design and Introduction to Programming. Nonetheless, the previous syllabus is still useful as it links to course materials that show the teaching approach and type of assignments. http://howisonlab.github.io/datawrangling/#Schedule_of_classes
Introduction to combining human and machine intelligence to benefit people and society. Explore cutting-edge research on a number of subjects related to human-AI interaction, including the psychological and societal impacts of AI as well as design guidelines and methods for human-centered AI.