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INF 380E: Perspectives on Information

MSIS/PhD
Required for an MSIS degree

In this class we'll use history and readings to not only understand the current state of the information field, but how we got here. Seeing that, students will understand that they have the power to shape and improve the information field. Students will also work in in-class teams to cement ideas and connect to other students in the class. We work to answer the question of why UX designers, archivists, AI ethicists, and librarians are all in the same graduate program. Ultimately the goal is to connect, understand, and inspire.

Skills: Information Professionals
Topics: Information, Knowledge, big Picture

INF 388L: Professional Experience and Project

MSIS/PhD
Required for an MSIS degree

As the culminating experience of the MSIS program, INF 388L allows every student to apply their unique skillsets and learnings to a professional project that is focused on a real-world problem or initiative. The course is designed to support your capstone journey throughout the semester as you work on your project with your project Field Supervisor. As an asynchronous course, students and instructors communicate via Canvas and various discussion prompts. Progress in the course is measured through updates and documents submitted directly to Canvas. During the semester, time is allotted for 1-on-1 meetings between student and instructor, and for small group meetings, as needed. Summary of Course Goals 1. Deliver a professional-level project/solution to showcase your knowledge, skills, and abilities. 2. Take direction and feedback from a supervisor working in your applied field of study. 3. Strengthen communication and presentation skills. 4. Manage expectations around project goals, schedule, and deliverables.

Skills: Project Management, Applied Professional Experience, Organizational Dynamics
Topics: Managing Deliverables, Scoping And Planning, Professional Communication

I 320S: Topics in Social Informatics: Design for Social Impact

Undergraduate
Social Informatics, User-Experience Design

This class explores how to make arguments about and through design. The first half focuses on values, criticism, ethics, and analysis of technology, the latter portion aims to help a soon-to-graduate technologist envision positive social impact in a mission-driven enterprise. Students will practice synthesizing ethical tech considerations – as they will have to do for the rest of their careers – and combining this with an organizational mindset. Through exercises, role-playing, discussions, guest lectures from activist technologists, and wide-ranging readings, students will practice connecting broader implications of their designs with technical choices. Design for Social Impact seeks to arm students with diverse ways of reflecting on their authorial relationship to technology, drawing from art and design to political science and anthropology. Course participants will be encouraged to focus on areas of personal interest, enumerating the social, political, and economic parameters of particular technical systems: parameters that are as important as power consumption, usability, or efficiency.

Skills: Conscious Making, design, social Change
Topics: Values In Design, design Approaches, design Justice, organizational Models

I 320U: Topics in User Experience Design: Civic Engagement and Technology

Undergraduate
User-Experience Design, Social Informatics

Civic engagement involves joining with others to identify and address issues facing a community. Examples include volunteering to clean up a park, participating in a town hall meeting, and voting. Conversations about civic issues emerge in many public and private spaces, including public libraries, coffeeshops, and through group messaging platforms, like WhatsApp. This course will investigate how computing systems have been used to help people surface issues in various ways---from community sensing systems to crowdsourcing budget issues---as well as address issues through online discussion, mutual-aid, and coordinating volunteer networks. Technology can serve as a force multiplier for civic engagement; however, there are important considerations related to their design, deployment, and sustaining them over time. Civic technology is embedded within a policy, political, and technical environment that can be tricky to navigate. Many people also lack access to the time and training to fully engage with a technology; failure to recognize these barriers related to the “digital divide” can result in systematically preventing some groups of people from participating in civic activities. Additionally, there may be unanticipated risks associated with the way that a civic technology collects, manages, and shares personal as well as group level information. These ethical issues deserve special consideration in a civic engagement and socio-technical context.

I 320U: Topics in User Experience Design: Design for Social Impact

Undergraduate
User-Experience Design, Social Informatics

This class explores how to make arguments about and through design. The first half focuses on values, criticism, ethics, and analysis of technology, the latter portion aims to help a soon-to-graduate technologist envision positive social impact in a mission-driven enterprise. Students will practice synthesizing ethical tech considerations – as they will have to do for the rest of their careers – and combining this with an organizational mindset. Through exercises, role-playing, discussions, guest lectures from activist technologists, and wide-ranging readings, students will practice connecting broader implications of their designs with technical choices. Design for Social Impact seeks to arm students with diverse ways of reflecting on their authorial relationship to technology, drawing from art and design to political science and anthropology. Course participants will be encouraged to focus on areas of personal interest, enumerating the social, political, and economic parameters of particular technical systems: parameters that are as important as power consumption, usability, or efficiency.

Skills: Conscious Making, design, social Change
Topics: Values In Design, design Approaches, design Justice, organizational Models
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