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Catalog Description
Introduction to the methodologies and techniques required for designing an ideal user experience with physical objects. Students will use qualitative, quantitative, and anthropometric data to design and iterate projects.
Prerequisites
Upper-division standing and Informatics 310U.
Restrictions
Generally restricted to undergradute Informatics majors through registration period 1 and extended to Informatics minors in period 2. Outside students – including iSchool graduate students – will only be accepted during period 3.
Notes
*Final Exam / Presentations for this class will take place Saturday 12/13 8am-12pm in CBA 4.324