Course Offerings
INF 380E: Perspectives on Information
In this class we'll use history and readings to not only understand the current state of the information field, but how we got here. Seeing that, students will understand that they have the power to shape and improve the information field. Students will also work in in-class teams to cement ideas and connect to other students in the class. We work to answer the question of why UX designers, archivists, AI ethicists, and librarians are all in the same graduate program. Ultimately the goal is to connect, understand, and inspire.
INF 388L: Professional Experience and Project
As the culminating experience of the MSIS program, INF 388L allows every student to apply their unique skillsets and learnings to a professional project that is focused on a real-world problem or initiative. The course is designed to support your capstone journey throughout the semester as you work on your project with your project Field Supervisor. As an asynchronous course, students and instructors communicate via Canvas and various discussion prompts. Progress in the course is measured through updates and documents submitted directly to Canvas. During the semester, time is allotted for 1-on-1 meetings between student and instructor, and for small group meetings, as needed. Summary of Course Goals 1. Deliver a professional-level project/solution to showcase your knowledge, skills, and abilities. 2. Take direction and feedback from a supervisor working in your applied field of study. 3. Strengthen communication and presentation skills. 4. Manage expectations around project goals, schedule, and deliverables.
INF 382C: Understanding and Serving Users
What does it really mean to be user-centered? How do we practice user-centered design in a professional and methodical manner? What research findings can we rely on to help us improve user experiences? This is a readings/discussion course that examines in depth what we know about people (that is, what does scientific research actually tell us) and how can we apply this knowledge in the real-world of experience design. We examine human psychology, from physical ergonomics to cultural dispositions, stopping off on cognition and social analyses en route, so as to have a holistic, robust perspective on what it means to understand users. The readings are complemented with an examination of methods e.g., what is a cognitive walkthrough and how do you do it reliably? what are the limitations of heuristic evaluations? The goal is to give you a solid grounding in the practices of user-centered thinking, regardless of your area of application, and prepare you for professional level contributions in the user-experience world. There is no teamwork, all students deliver individual term papers and design critique diaries. There are also no pre-requisites -- technical or theoretical, the class is open to all.