Day | Start | End | Building | Room |
---|---|---|---|---|
|
|
|
|
|
Catalog Description
Strategies for including (primarily digital) games in collections across the various kinds of institutions. Students would have guided experience with digital games to gain familiarity with the topic area, as well as exposure to case studies of how specific libraries, archives, and museums have included games in their collected materials.
Instructor Description
In this class, we will explore different strategies for including games in collections across libraries, archives, and museums using case studies of specific institutions. We will also address unique qualities of digital and board games that make them challenging to existing practice in the field. Students will have hands-on experience with games through the semester.
Strategies for including (primarily digital) games in collections across the various kinds of institutions. Students would have guided experience with digital games to gain familiarity with the topic area, as well as exposure to case studies of how specific libraries, archives, and museums have included games in their collected materials.
Restricted to graduate degree seekers in the School of Information during registration periods 1 and 2. Remaining seats will be made available to outside students on August 19th. Interested non-iSchool students may request a seat reservation by completing this Registration Support Questionnaire.