INF 385T - Special Topics in Information Science: Rapid Prototyping and Lean UX Methodologies
Graduate standing. Additional prerequisites may vary with the topic.
Study of the properties and behavior of information. Technology for information processing and management.
Three lecture hours a week for one semester.
May be repeated for credit when the topics vary.
Students without prior credit for Design Thinking II will require consent of instructor in order to register.
*Class will primarily meet in UTA 1.212, but will relocate to UTA 1.204 on 9/3, 10/1, 11/19, & 12/3.
Rapid Prototyping and Lean UX Methodologies
With the success of software delivery methods such as Agile,
Design teams have had to adapt how they work within software
delivery teams as the traditional design cycles are not well
suit- ed for rapid iteration. With the popularity over the last
few years around Lean UX continuing
to build as well as other variations (Design Sprints, Rapid
Customer Feedback, MVP, etc.) it is advantageous for designers to
get up-to-speed on these methodologies to further enable their
The class will cover three major areas:
1. the Lean UX methodology, history, precedessors, pros/cons
2. adaptations on Lean UX and case studies from companies such as
Google 3. the application of lean methodolgies using the latest
prototyping design tools
The course will entail four major instructional techniques:
1. lecture on differnt rapid-delivery focused design
2. exercises to demonstrate the use of such methods and tools
3. individual design projects, with the results to be shared with
The student successfully completing this class will:
- understand the bene ts, drawback, history, and application of
- have experience implementing multipile projects using the
- gain real-world experience with outside ‘clients’ to help
build their con dence and portfolio with actual industry